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advent-of-code/2024/day06.py

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Python
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2024-12-06 15:08:04 +01:00
#!/usr/bin/env python3
import collections
class Direction:
def __init__(self, pos_change_x, pos_change_y):
self.pos_change_x = pos_change_x
self.pos_change_y = pos_change_y
def __eq__(self, other):
if not isinstance(other, Direction):
return False
return self.pos_change_x == other.pos_change_x and self.pos_change_y == other.pos_change_y
def __hash__(self):
return hash((self.pos_change_x, self.pos_change_y))
def __repr__(self):
return f"Direction({self.pos_change_x}, {self.pos_change_y})"
class Point:
def __init__(self, x, y):
self.x = x
self.y = y
def __eq__(self, other):
if not isinstance(other, Point):
return False
return self.x == other.x and self.y == other.y
def __hash__(self):
return hash((self.x, self.y))
def __repr__(self):
return f"Point({self.x}, {self.y})"
class Guard:
def __init__(self, pos, direction):
self.pos = pos
self.direction = direction
def __repr__(self):
return f"Guard({self.pos}, {self.direction})"
def move(self, obstacles):
if self.direction == UP:
if (Point(self.pos.x, self.pos.y - 1) in obstacles):
self.direction = RIGHT
return Point(self.pos.x, self.pos.y - 1)
else:
self.pos.y -= 1
elif self.direction == DOWN:
if (Point(self.pos.x, self.pos.y + 1) in obstacles):
self.direction = LEFT
return Point(self.pos.x, self.pos.y + 1)
else:
self.pos.y += 1
elif self.direction == LEFT:
if (Point(self.pos.x - 1, self.pos.y) in obstacles):
self.direction = UP
return Point(self.pos.x - 1, self.pos.y)
else:
self.pos.x -= 1
elif self.direction == RIGHT:
if (Point(self.pos.x + 1, self.pos.y) in obstacles):
self.direction = DOWN
return Point(self.pos.x + 1, self.pos.y)
else:
self.pos.x += 1
with open("./2024/inputs/day06.txt") as f:
m = [l.strip() for l in f.readlines()]
UP = Direction(0, -1)
DOWN = Direction(0, 1)
LEFT = Direction(-1, 0)
RIGHT = Direction(1, 0)
guard_starting_pos = None
guard_starting_direction = None
guard = None
obstacle_pos = set()
visited_pos = set()
for y in range(len(m)):
for x in range(len(m[y])):
if m[y][x] in ["^", "v", "<", ">"]:
guard_pos = Point(x, y)
if m[y][x] == "^":
guard_direction = UP
elif m[y][x] == "v":
guard_direction = DOWN
elif m[y][x] == "<":
guard_direction = LEFT
elif m[y][x] == ">":
guard_direction = RIGHT
guard = Guard(guard_pos, guard_direction)
elif m[y][x] == "#":
obstacle_pos.add(Point(x, y))
guard_starting_pos = Point(guard.pos.x, guard.pos.y)
guard_starting_direction = Direction(guard.direction.pos_change_x, guard.direction.pos_change_y)
# if the guard is still in the map, move him and register his position in the
# visited_pos set if he hasn't been there before. to move him, check if he has
# an obstacle right in front of him: if he does he moves 90 degrees to the right,
# if he doesn't, he takes a step forward.
while guard.pos.x >= 0 and guard.pos.x < len(m[0]) and guard.pos.y >= 0 and guard.pos.y < len(m):
if guard.pos not in visited_pos:
visited_pos.add(guard.pos)
guard.move(obstacle_pos)
print(len(visited_pos))
# now we have to find the number of positions where an obstacle can be added so that
# the guard is forced in a loop and never exits the map.
# we can do this by saving a set of the last 4 obstacles hit, and checking if a new set of 4 obstacles is
# the same 4 obstacles. if it is, we have found a loop.
loop_obstacle_pos = set()
for y in range(len(m)):
for x in range(len(m[y])):
if Point(x, y) in obstacle_pos or Point(x, y) == guard_starting_pos:
continue
last_visited_obstacles = collections.deque()
shadow_visited_obstacles = collections.deque()
possible_obstacle_pos = Point(x, y)
new_obstacles = obstacle_pos.copy()
new_obstacles.add(possible_obstacle_pos)
guard = Guard(Point(guard_starting_pos.x, guard_starting_pos.y), guard_starting_direction)
# now solve the map checking for the last 4 obstacles, if a loop is found add the new possible obstacle to the set
while guard.pos.x >= 0 and guard.pos.x < len(m[0]) and guard.pos.y >= 0 and guard.pos.y < len(m):
# save the last 4 obstacles
current_obstacle = guard.move(new_obstacles)
if current_obstacle is not None:
if current_obstacle in last_visited_obstacles:
if current_obstacle in shadow_visited_obstacles:
# guard is in a loop!
loop_obstacle_pos.add(possible_obstacle_pos)
break
else:
shadow_visited_obstacles.append(current_obstacle)
else:
last_visited_obstacles.append(current_obstacle)
shadow_visited_obstacles = collections.deque()
print(len(loop_obstacle_pos))